---
title: "Delta-Void: a game design document"
description: "A concept for a top-down action-adventure and survival game in a dark abyss, with a design document, a story, concept art and a small Godot prototype."
date: 2024-02-07T18:38:02+01:00
lastmod: 2026-10-16T19:06:54+02:00
url: https://klimek.link/projects/delta-void/
author: "Marcin Klimek"
source: https://klimek.link/projects/delta-void/
---

# Delta-Void: a game design document

Over a few days in February 2024 a co-author and I wrote **Delta-Void**, a concept for a game in which you play a glowing humanoid creature trying to find its way through layers of an abyss: floating islands, mineral caves, ruins and underground oceans.

Most of what exists is the **game design document**. We planned exploration with jumping, grappling and magic, three kinds of combat (melee, ranged and mystical), base building, and survival that depends on food, water and *Void Fluid*, a resource able to bend time. Players were supposed to choose between co-op, competitive and creative modes.

In our story you're a scientist from "Project Delta" who falls into the abyss. A separate document describes the first ten minutes of play, with the tutorial, the first enemy (a void fly that drops a grappling hook) and a hallucination sequence.

As for code, there's only a small **Godot 4** movement prototype on isometric prototype tiles. The concept images were generated with DALL·E. [Source on GitHub](https://github.com/marcinklimek/delta-void).

Source: https://klimek.link/projects/delta-void/
