Delta-Void is a game concept, written with a co-author over a few days in February 2024. The player is a glowing humanoid creature exploring a multi-layered abyss: floating islands, mineral caves, ruins and underground oceans.
The game design document covers:
- exploration with jumping, grappling and magic;
- melee, ranged and mystical combat;
- base building;
- survival around food, water and Void Fluid, a resource that bends time;
- co-op, competitive and creative modes.
The story casts the player as a scientist on “Project Delta” who falls into the abyss. A separate document walks through the first ten minutes: the tutorial, the first enemy (a void fly that drops a grappling hook) and a hallucination sequence.
The only code is a small Godot 4 movement prototype with isometric prototype tiles. The concept images were generated with DALL·E. Source on GitHub.