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Delta-Void: a game design document

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Over a few days in February 2024 a co-author and I wrote Delta-Void, a concept for a game in which you play a glowing humanoid creature trying to find its way through layers of an abyss: floating islands, mineral caves, ruins and underground oceans.

Most of what exists is the game design document. We planned exploration with jumping, grappling and magic, three kinds of combat (melee, ranged and mystical), base building, and survival that depends on food, water and Void Fluid, a resource able to bend time. Players were supposed to choose between co-op, competitive and creative modes.

In our story you’re a scientist from “Project Delta” who falls into the abyss. A separate document describes the first ten minutes of play, with the tutorial, the first enemy (a void fly that drops a grappling hook) and a hallucination sequence.

As for code, there’s only a small Godot 4 movement prototype on isometric prototype tiles. The concept images were generated with DALL·E. Source on GitHub.

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