Skip to main content
Marcin Klimek

Marcin Klimek

I make the invisible visible.

I develop software for X-ray analysis and computed tomography daily — squeezing performance out of C++, CUDA, and C# to visualize the invisible.

My background is a mix of scientific computing, game development, and embedded systems. Whether it’s optimizing a 3D graphics engine for a console or rewriting CUDA kernels for faster CT scans, I enjoy bridging the gap between abstract code and concrete hardware.

I also teach Computer Architecture and OS internals — which forces me to actually understand how things work under the hood.

Recent