
Marcin Klimek
I make the invisible visible.
I develop software for X-ray analysis and computed tomography. Day to day that means squeezing performance out of C++, CUDA, C# to visualize the invisible.
My background is a mix of scientific computing, game development, embedded systems. Whether the job is a 3D graphics engine that has to run on a console or CUDA kernels that need to be rewritten to get CT scans out sooner, I like the spot where abstract code meets concrete hardware.
I also teach computer architecture and OS internals. Explaining them to students forces me to understand how things are built under the hood.
Explore the Lab → Games, simulators and tools you can try in the browser, and every project behind them.